![]() ![]() There were no major streamers playing the game and hyping it up, no trailers for the game running as ads, and no "drop" system to gain early access. In the weeks leading up to and following the launch of "Crucible" in late May, Amazon didn't utilize its own streaming service – Amazon owns Twitch – to promote the game. This way, new "Valorant" players already had some idea of how to play the game because they'd watched someone play it live. Through a "drop" system tied to Twitch accounts, viewers would gain free access to the beta. When "Valorant" launched this year, it was available in a closed beta that you could only get access to by watching Twitch streamers play the game live. ![]() The contrast between how "Crucible" launched and how "Valorant" launched is illustrative of why the former failed while the latter is succeeding. Amazon's goal for "Crucible" was to attract tens of millions of players and, with any luck, have it become a major esport game. It's important to understand the type of game that "Crucible" is: a team-based online multiplayer shooter, more akin to "Overwatch" than to "Fortnite." But its gameplay takes more inspiration from the world of MOBAs – "League of Legends" and "DOTA 2," for instance – than competitive shooters.Īlso of note: It's a free-to-play game with a PC focus, which puts it in direct competition with games like "Valorant" from Riot Games. Account icon An icon in the shape of a person's head and shoulders.
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